Much like Stainless Steel Studios’ first game, Empire Earth, Empires:Dawn of the Modern World is a 3D strategy title in which players must lead a civilization to global domination. The game takes place from 950 AD to 1950 AD, which includes the Middle Ages, Gunpowder Age, Imperial Age, World War I, and World War II.
Real-time strategy game Empire Earth and its expansion were quite a coup for Stainless Steel Studios, but its next game takes a slightly different approach. Instead of beginning with sticks and stones and advancing to lasers and hovertanks, Empires: Dawn of the Modern World will feature a more compressed time frame—from the Medieval age through World War II. So while you don’t get the Spear and Loincloth Age, you do get the bits most gamers probably want anyhow, the eras from crossbows to chlorine gas, and from horse cavalry to heavy tanks.
Lead designer Jon Alenson hopes the developers’ attention to detail, unit balancing, and especially “the fun factor” will make the difference. “Although it’s true to history, it’s not necessarily for the hard-core historian,” says Alenson. “We’re picking stuff that’s accurate, but also fun and interesting.” Most units have a special ability or power specific to them. Civilization-specific abilities, like Bondsmen (citizens you kill reappear in your town centers), Deception (causes battlefield confusion), and Confucian Ideas (makes other civilization’s units easier to convert) add the texture that makes each one unique. German mortar units, for instance, can lob poison gas, while the English get Battlefield Surgeons that can literally raise the dead—yours or your enemy’s.
The game’s 3D art is getting a lot of attention, especially since you’ll be able to zoom in extremely close to see all the gory details of the havoc that exploding Fire Oxen and Boiling Oil Men can wreak. You can see footprints and tank tracks on the terrain as your armies pass over, and flotsam and jetsam as your naval units explode. Some civilizations can even clear entire clumps of forest or replant them to form a new barrier.
The maps cover a full spectrum of European and Asian terrains, with plenty of water. “We found that players really like large island maps,” says Alenson, “so we are making sure there’ll be a lot of those.” They also can’t go wrong with diseased-cow-tossing, and traps of exploding impaling spikes for an experience that’s as much about spectacle as about strategy.
System Requirements: Pentium III 1.5 Ghz, 512 MB RAM, WinXP
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Empires: Dawn of the Modern World – From Middle Ages through World War II, Command battles with an amazing array of historic troops and abilities – over land, sea, and air. Lead…
Game Overview
From Middle Ages through World War II, Command battles with an amazing array of historic troops and abilities – over land, sea, and air. Lead 7 civilizations; fight 3 campaigns; conquer epic maps in historical battles throughout history. Massive time line and variety of fighting units and unique civilizations across five ages: Middle Ages (950 AD – 1300 AD), Gunpowder (1300 AD – 1600 AD), Imperial (1600 AD – 1900 AD), World War I (1914 AD – 1935 AD), World War II (1935 AD – 1945 AD). Deep campaigns contribute to a weeks of high replay value. Create your own full…
Empires: Dawn of the Modern World
Stainless Steel Studios
Stainless Steel Studios
Strategy, RTS
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Empires Dawn of the Modern World
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681 MB
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System Requirement
Minimum:
System: Windows 7 / 8 / 10
Processor: 1.8 GHz
Memory: 512 MB RAM
Graphics: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
Storage: 1GB available space
Screenshots
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